"Ice Age: Collision Course" - There were 16 shots needing set extensions and 6 shots that were full screen 3D environments with fly-by volumetric clouds. Blue Sky has a very small matte painting team and as the team lead, I picked up this assignment. With the exception of the animated or FX simulated elements (volcano plume), the scenes were modeled, textured, lit, and painted by a single artist: an out of pipeline environments workflow. The cameras were changing while the work was going on, so a 3D biased approach was the most resilient.
This post shows the process in snapshot, from modelling to render passes and paint. For more information and detailed breakdowns with video and explanations, feel free to visit here: